Hello everyone, excuse my ignorance because I'm very new to this X3 game, I just found it cheap on Steam and thought I'd give it a try. First impressions are, I'm not very impressed! Why hasn't my ship got a cockpit? It just looks as though your flying about in space like Superman or something, how can you possibly be sitting in a ship/spacecraft and not see any of it? No instruments, no controls, nothing. Have I set the game up wrong or is it supposed to be like this?
If there is no cockpit in game, does anyone know if there is a mod anywhere for installing one please? I've put the cockpit mod in and roguey's mod no longer works, this is terrible news as his mod is a very big improvment on the default. I'm starting to wish I'd never bought this game, it seems very boring unless you just like floating around looking at space. Thanks for your replies guys. jon157uk I admit I thought the same thing when I first started playing.
X3 Reunion Cockpit Mod By Imp Download
There's a huge amount to get to grips with because the series being long running, with each iteration adding something. If you can get over the first few hurdles where everything seems daunting, and get into the game actual, then it'll grow on you. As far as any conflict between the mod conflicts, it may have something to do with the order in which they applied. Roguey should know which other mods his will work with. With respect to floating around in space though, there are a few ways to cut down on those boring bits. You may or may not know these next tips, so excuse any things of which you are already aware: 1.
Increase your SETA factor from 6x to 10x, cutting down on travel time about about 50% 2. Jumpdrive is a must have item. Don't be scared off by the price or the energy cell requirements. The gains massively outweigh the losses. Add the bonus material pack from egosoft and hunt down an Afterburner.
Happy hunting! @ Seygantte:- I agree, switchable cockpits would have been a great idea. It feels totally unrealistic flying around space and not being surrounded by your ship, in fact to me it very much gives the impression that you're just floating around in some kind of spacesuit with a glass helmet on.
Another point that I find very silly is how your ship just seems to spin around on the spot when you turn to the left or right, I find that very unrealistic too, surely it would bank to the left or right in a similar fashion to an aircraft? I have taken your advice and added a few of the mods you suggested, it is an improvement but I have to be honest, I'm still finding the game very boring and I can't see any point in what we're supposed to be doing, when you get attacked you get shot to bits before you even know where the enemy is and when you're trading it takes light years to build up a decent amount of credits. I must say I still find the game-play side of it much better in X2 than it is in X3 but then of course X2 now looks very dated. @ Seygantte:- I agree, switchable cockpits would have been a great idea.
It feels totally unrealistic flying around space and not being surrounded by your ship, in fact to me it very much gives the impression that youre just floating around in some kind of spacesuit with a glass helmet on. jon157uk From what I've read, you're flying a small fighter aren't you? When you move on up to bigger ships, you'll find that you will have parts of the ship visible in your peripherals which makes it look better. Most M3s have it, and all M6s that I can think of. The weird effect isn't on all ships, so don't worry.
Another point that I find very silly is how your ship just seems to spin around on the spot when you turn to the left or right, I find that very unrealistic too, surely it would bank to the left or right in a similar fashion to an aircraft? - jon157uk No. Aircraft bank and then use the lift generated by the wings to help turn. Cars do the same thing when they turn around banked corners by pushing against the road. Spaceships, not being in an atmosphere, have nothing against which to push so must rely on yaw to turn, and therefore spin around their centre of mass. It seems odd to us because we are so used to seeing the way birds and aeroplanes fly on Earth, so we expect the same motion in all situations. It's realistic, even though it's uncanny.
Im still finding the game very boring and I cant see any point in what were supposed to be doing, when you get attacked you get shot to bits before you even know where the enemy is and when youre trading it takes light years to build up a decent amount of credits. jon157uk If you haven't done so already, fill up your ship with as many shields as it can use and invest in salvage insurance. That way you can save mid-flight and revert if things go awry.
If you want some easy credits at the start, try and find a TP and do transport passengers missions (easiest with jumpdrive), or station defence missions. They tend to be the easiest provided nothing too big pops up. The important part is to pick your fights wisely, and not engage large groups or heavily armed ships unless you're seriously good a dodging fire. If you're in an M5 and you see a Pirate Centaur or Osprey, chances are you're going to lose. Fall back and return when you're better prepared.
If you can, try to save up for an M6 of your own. Many people use these as their player ships, and the Argon Centaur is a good all rounder (though the Hyperion is the king of the M6s, it cannot be bought and must be boarded).
Also, don't forget to max your engine and rudder tuning at trading stations and shipyards.
Hope you enjoyed it! Thanks to: X1 Team: SSwampTrooper - Team Leader and graphics artist =DC=Shadow - Main Modeller MarcusX3 - Good All round developer Ulfius - Bullet and Graphics artist Anon loyalist - Great Musician Killertide - Experienced Modeller Helpers: Azanor - helped with storyline early in the mod's development Ninjitsumonk - helped with scripting ideas Paratrooper - Initial ideas with universe m249guy - trainee modeller EmperorTekin - Storyline writer Lord langford - Modeller Droffy - Beta Tester D!S7RUG@7OR - Beta tester Hope i haven't forgot anyone. Please check out our website for more news and information.
Jul 16 2009 Released 2008 Realistic Sim X1: The Pirates mod version 0.1 - This demo mod converts an entire x3 the reunion game installation in to battle arena focused in the era between X: Beyond. X1: the pirates v0.1 demo sci-fi No mods were found matching the criteria specified. We suggest you try the with no filter applied, to browse all available. And help us achieve our mission of showcasing the best content from all developers. To share your own content, we welcome creators and consumers alike and look forward to your comments.
I just got this game, and am very impressed with the gameplay, graphics and music, but its seriously lacking the most obvious thing any immersive flight sim needs, and that is a funking cockpit view. After some digging and registering at a site I downloaded a mod and its 100x better. Just point the installer to your X3: Reunion game folder in Steam/Common apps and you will be rocking out with your cockpit out. Now if only I could fix the part where my Joystick and throttle are reversed. I have an X52, who else knows how to fix it so the thrust lever works for throttle?
Edit: Fixed link. You must first register and then select the last download called X³: Reunion Cockpit Mod by Imp.
One menace beaten, and the universe is slowly recovering. Questions unanswered, a universe extended. New friends to be made, a new enemy to be found. The universe just got a whole lot bigger. More universe, more ships, more stations, more missions! The X-Tended Mod 'Revelations' X-Tended-Mod Public Beta 0.7.5 Phase I 'Revelations' Features: Featuring over 90 new sectors including: - The Terran Solar System - New Xenon, Kha'ak, Pirate, and Yaki Sectors - New Goner, Unknown and Main races sectors - Countless other places to explore or conquer, each one unique and useful to every players' needs.
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To install: 1. Make sure you have a clean install of X3:Reunion. (Windows Vista and Windows 7 owners should be aware that a version of the game installed to the 'program files' or 'program files(x86)' folders will not allow mods to be added to the game correctly.
Install the game to a custom folder like c: games. This is an issue with all games on Windows Vista and Windows 7 and not a fault specifically with this mod or with X3:Reunion.) 2. Patch X3:Reunion to version 2.5. Egosoft X3R patches: 3. (Optional) Install the latest X3R bonus pack. Found here: 4.
Click (or double click if your version of windows is set up in this manner) on the mod's executable file. Set the path to install the mod to your X3:Reunion root folder.
(It is the same folder that x3.exe is in.) 6. Start a new game.;) No articles were found matching the criteria specified.
We suggest you try the with no filter applied, to browse all available. To share your own content, we welcome creators and consumers alike and look forward to your comments. Sorry, I don't check the old mod very often as I am working on the Terran Conflict one now. Unfortunately XTM has had issues with steam installs for some people and not for others, so there is not a definitive answer to that question.
Both the mod and the game were not originally designed to work with steam as it wasn't about when the mod began way back when, or when the game was released. We tried to figure out what the problem was by getting people to list their hardware, install locations, etc to see if there was a common denominator, but it seemed to happen randomly and we couldn't trace the cause. In theory it should work, but in practice it is just a case of trying it out on your system to find out whether it will.